
Ricky Graves
Ricky is the mastermind behind this project, conceptualizing the idea, and working with the crew to bring it to actualization. She worked on the visdev team to design characters and the setting, she boarded half the short, and picked up 2d animation.

Charlotte Pickard
Char is our visdev super star. She finalized almost every character design and was promoted to co-producer. She also took up the mantle to help with Tech and 2d animation despite having no prior 2d experience. Char made some of the cleanest and cutest 2d shots, like the shot on the website front page!

N'Kaylis Rolling
N'kaylis was a key assassinator, setting up all of the production software, and working on the rigging team solo for the majority of the project before jumping to help out with 2D cleanup.

Amy Ogaga
Amy is a rockstar 3D artist who lead the 3d team to immense success, her whole team never missed a deadline while doing incredibly difficult shots. She also learned compositing in After Effects within weeks, comped and rendered around 30 shots, and left Scad as one of the best comp artists of the year. In addition to all of that, Amy worked on the visdev team, and created some absolutely iconic props like the sniper and creepy Eric Shaw poster. She also modeled props as well as Garrett!!

Hidetomo Mitani Shen
Hide started the project by boarding half the film. Then he went on to set up every possible necessary document for 2d work flow and completed some of the most challenging shots in the film, all while helping others. Plus he's always giving out candy, so, fun guy!

Giuliana Gil
Giuliana is a force to be reckoned with, a positive force. Her can-do attitude, patience and kindness earned her a promotion to lead mid-way through production. Known for her attention to detail, and love of lipsync, Giuliana lead her 2d team to greatness.

Valeria Gutierrez
In preproduction Val lead the prop design team, who designed all weapons and background elements. She also designed the antagonist, Garrett. On the 3d team, as Garrett lead, Val breathed life into one of the film's most iconic characters, setting a strong tone for the other animators. Under her guidance as comp lead three 3d artists, two with no prior after effects experience, produced 90% of the film's compositing at an incredibly high quality.

Edward Bernard
Edward was our 3d tech lead. He lead the modeling team, modeling Billie, Garrett and many of the classroom assets and weapons. As well as managing the texture team, texturing the main characters, and lighting the classroom setting. After tech, Edward learned how to 2d cleanup and produced some of the nicest cleanup of the whole team

J'Lynn Dewese
J'Lynn was a top tier team player. She learned modeling and compositing for this film and performed both with flying colors. She also created all the 3d layouts for the film over winter break and made some absolutely amazing shots of animation.

Lune Hettinger
Lune was an assassin super star. She worked on the 3d and 2d teams, producing an equal amount of work to the fully 2d artists and fully 3d artists, completing 8 shots of 3d, 10 shots of 2d rough and another 10 cleanup shots.

Jude Wade
Jude worked on 8th Grade Assassin for 8 months, keeping up with weekly updates and meetings to ensure an incredibly high quality final product. He set up 4 voice acting recordings, a band recording, foley session, and final mix session with the director and his sound team.

Eric Shaw
Eric Shaw, of Muppett Babies, Word Girl, and Spongebob fame, scouted out this film months before it was set to begin production. He begged the chairs for the oportunity to supervise such an amazing project. And over the course of 9 months, he stuck with this crazy crew through its highs and lows and made the project as great as it is today. Without his tenacity, advocacy, and attention to detail, this film wouldn't be the same.